Tuesday, 25 September 2018

Incoming! 2000AD Preview

I've been reading 2000AD now for 30 years, and despite a few ups and downs I still get my regular weekly issue, and the monthly Judge Dredd Megazine. I love the anthology format, there's always something to grab your attention, and where else can you get the cream of British and European comic creators all in one place?

It's a great time to be a fan of the Galaxy's Greatest Comic, what with a Duncan Jones directed Rogue Trooper movie in the pipeline, the Judge Dredd TV series in advanced stages of preparation, and Warlord Games getting their licence off to a flying start with the very impressive Strontium Dog skirmish tabletop game! But what's going on with the comics themselves right now? Let's take a delve into their upcoming release schedule and see if we can't get you excited!

This week (Sept 17th) has seen Prog 2099 hit the news stands with final parts for all the current stories: Judge Dredd in The Booth Conspiracy, Mechastopheles: True Faith, Survival Geeks: Slack n' Hash, and The Order: The New World. Survival Geeks has become a firm favourite with me, great artwork and superbly written comedy sci-fi storylines, with plenty of nerd in-jokes! Comedy strips don't always work, often the joke can fade pretty quickly, but this one keeps getting better! Mechastopheles shows a lot of promise, a giant Demon powered titan robot stalking across a blasted Hell-scape, what's not to like? The Order can be an awkward read at times, but I definitely enjoy it.

This series included a surprise guest appearance from an old favourite (but fairly obscure) character from the dim and distant past, something that's become a semi-regular occurrence in the prog, but one that you never see coming! Add to these another Future Shock (One off sci-fi tales with a twist ending, think Twilight Zone/ The Outer Limits) from brand new creators , and you have a pretty solid comic.

Also out this week is the monthly Judge Dredd Megazine #400! An impressive feat, especially for a title which was really floundering for a while a few years back. It's now going from strength to strength, with a full roster of original, brand new strips (Due to budget restraints much of the Meg was taken up with reprints at times) boasting top creators in every issue! Kicking off this bumper 100-page milestone comic are John Wagner and Henry Flint on Judge Dredd one-shot "The Trouble With Harry". Top drawer!

In case you don't know, Wagner is the creator of Dredd, and Henry Flint is one of the best artists around, most recently seen producing the Dredd movie sequel comics (Search them out!!!). Follow this with Dan Abnett and Phil Winslade's "Lawless", a story about off-world Judge Colonial Marshal Metta Lawson and her one Judge crusade to bring law to the township of Badrock, and you know you're onto a winner! If you ever doubt that black-and-white artwork can compare to full colour art prepare to be amazed.... Winslade's artwork is at times breathtaking, some of the most stunning and detailed artwork ever to grace the big Meg! This has been consistently the best ongoing strip in the comic for a long time, and shows no sign of letting up.

But what's that? Not enough gorgeous artwork and gripping stories for you? Then brace yourself for T.C. Eglington's "Blunt", with spectacular colour-splash art from the one and only Boo Cook! Another Mega City colony world, this one is a dangerous jungle that the colonists are trying to explore and investigate while establishing a home. Their only protection is the half-ape scout/soldier Blunt!

This story begins the second series, definitely worth seeking out the first. Follow this up with the Meg's own paranormal investigator/exorcist/vampire and Bon Vivant Devlin Waugh in a one-off story, the next part in the continuing saga of the Dark Judges, and a double shot of PSI Judgeness in the form of Brit-Cit's own Lillian Storm (Storm Warning) and Anderson, PSI Division in another one shot, and you have one seriously packed comic! Not content with that, they've managed to pack in interviews with comics royalty Alan Hebden and Ian Gibson, and previous Meg editors Steve MacManus, Andy Diggle, David Bishop, Alan Barnes and John Tomlinson for insights into the previous 399 issues! And did I mention the Megazine comes bagged with a free trade paperback containing "First Shot" Judge Dredd stories from the current generation of artists in their first appearance on the strip?

It's great to see the Megazine reaching it's potential: 7 original stories, all Dredd universe, all written, drawn and lettered by top class creators. In previous years we've had re-prints and non-Dreddworld strips, as well as unconneceted articles making up the space around one or two Meg themed stories. This is a bold step, and hopefully a statement of intent for future issues!

As if a bumper Megazine wasn't enough, next week (24th September) you can get your hands on the 52 page "jumping on" special that is Prog 2100. Milestone progs these days are usually geared towards new readers, with all new stories and often re-caps on ongoing storylines and background info on the strips. These showcase comics are always a treat, and 2100 is no exception! The headline Dredd Strip is The Small House, once again featuring art by the very awesome Henry Flint, and written by Rob Williams. Williams has become one of the top Dredd writers of the last few years, to the point where he is the man named when the script for the Dredd TV series pilot was handed in... According to the article after the strip, The Small House could mean big events in Dredd's world. Watch this space!

A big bonus for me this issue is that my current favourite comics writer has not one but THREE stories included! Step forward Mister Dan Abnett! Pun-fueled Gun Sharkery for future hitmen Sinister Dexter with Steve Yeowell, the return of post-apocalypse fantasy monster-bug mashing epic Kingdom with Richard Elson, and sci-fi noir detective goings-on in the very excellent Brink with INJ Culbard. Three totally diferent settings/styles, but all equally compelling reading, I expect nothing less from the hardest working man in comics!

Rounding out this Prog we have three more stories featuring top British talent. Judge Anderson's second complete story of the month is penned by the one and only Alan Grant, with beautiful black and white art from Jake Lynch. (Hang on, isn't that Judge Death...?) Fiends of the Eastern Front began life many years ago as a story about encounters with a Romanian Captain and his platoon of Vampires fighting against the Russians in 1941. Out of the blue we have a brand new tale, but this one is set in 1812...

Great looking atmospheric artwork from Dave Taylor and scripted by Ian Edgington, this promises to be a monster in every sense! The first series of brand new strip Skip Tracer, about a tracker-for-hire in a futuristic floating space city didn't really float my boat. It felt a little rushed, and I couldn't really engage with the characters. So how do you grab my interest in the second series? Get comics art GODS Colin MacNeil and Dylan Teague on art duties!!!! Let's hope writer James Peatty can live up to this standard, because it looks gorgeous.

Rebellion also have a number of graphic novels in the pipeline, some 2000AD reprints, others from their golden age of British comics acquisitions. The latter include the third volume of the Best Of supernatural comic Misty, The Thirteenth Floor from the pages of Scream, and bats 'n' biplanes classic The Black Max from Lion and Thunder comics. It's great to see these old favourites getting a new lease of life, there's a real treasure trove being re-released here.

From the 2000AD stable there is the third (and concluding) part of Alan Moore and Ian Gibson's The Ballad of Halo Jones, in colour for the first time, Dark Justice: Dominion, carrying the Dark Judges path of destruction out to far flung colonies, and supernatural Hollywood noir Hope, but my pick for this month has to be a collectors edition of Alan Grant and Arthur Ransom's Mazeworld. A hanged man wakes up from the gallows in a strange world of mazes and labyrinths, strange creatures and warriors, unable to remove his hood. A superb mystery thriller, well worth investing some time and money in this superb looking updated edition!

If you're a lapsed fan, or a total stranger to the world of 2000AD, I would heartily recommend Prog 2100 or Megazine 400 as a starting point, you won't be disappointed! As I said at the start, it's a great time to be a Dredd head!


By day, David Mustill is a Human Workhorse for a chemical company. Naturally, every possible moment away from this existence is spent gaming and painting miniatures.

A steady diet of rock, metal, punk, comics, gaming, miniatures and genre movies has moulded David into a renaissance geek, for whom no gaming company or genre is too obscure, and no graphic novel is unreadable.

He is currently the Chairman of Milton Hundred Wargames Club, which affords him the privilege of running the Broadside Games Show. He will not let you down. Unless you're after selfies. He is rubbish at selfies...


Monday, 24 September 2018

E14 Endorsed: Talk Star Wars - Episode 137 | Greenlit by Bob Iger

It's episode 137 of the Talk Star Wars podcast and this week, Rob and Brad discuss a Boba Fett movie pitch from a listener, as well as answering a question about our favourite Vader moments. Plus, the big news of the week. Star Wars is slowing down! Is that good? Bad? Find out our thoughts on this week’s TSW podcast!

If you want to get your questions read out on the show, why not email us at podcast@talkstarwars.co.uk, tweet us @TalkStarWars or Like our Facebook page?


Talk Star Wars

The official podcast of TalkStarWars.co.uk The latest Star Wars, Rogue One, Episode VIII and Star Wars Rebels news and rumour.

iTunes

Patreon

Stitcher

Youtube


Surviving Mars: A Cloud Zombie Review

Colonising Mars seems to be the current dream of our space industries, other than finding a new Earth that is. A lot of us dream of leaving Earth behind and setting off to the stars to start anew, sadly we are little far from living that dream, with Surviving Mars your vicarious dreams have been answered!

Summary

Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet. There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

Link: Steam

The Tutorials

As with most new games, there are tutorials for you to play and help you understand how to not kill your colonists in new and interesting ways. Not many people like to play tutorials and would rather jump straight into the gameplay but with Surviving Mars I implore you to take the time to learn about the game. There are hints and tips in the main game but there is nothing like learning first-hand how to connect the air to the colonists' dome before you end up with a whole lot of suffocation. The tutorials are set into sections that make them easier to play through and re-play if you have forgotten how to do something vital to the survival of your colonists.

Game Play

After you have made your way through the tutorials or not it is up to you, you will find two options:

‘Easy Start’ and ‘New Game’

Easy start sorts out the initial setup of the game for you including funding, mission and landing spot. Though this sounds great it doesn’t always set you up in the best area to start your first base. It’s great if you can’t be bothered with the set up but I feel you will pay for it later down the line planning wise.

New Game brings you into the set up menu where you will chose your funders, rockets and whatever you want your first rocket to bring with it as well as mission parameters. This is the preferred start because you can get the most out of your game. Of course there are a few different options for you to start off with and the world is your oyster, and by world I mean Mars.

Easy Difficulty Sponsors

  • International Mars Mission – This one is the easiest of them all, you get the highest funding ($30,000) rockets (4), 200 colony applicants and overall impact on the Mars colony. Large Rocket Payload as well.
  • USA – Easy – Funding of $8,000 – 100 colony applicants but not as many added bonuses.
  • Blue Sun Corporation – (*Squees with delight!*) Easy - $10,000 funding – 2 rockets plus reduced cost for additional rockets, along with better ground scanning for minerals.
  • China – Easy - $8,000 funding – 3 rockets – Passenger Rockets carry an additional 10 colonists.

Normal Difficulty Sponsors

  • India – Normal - $7,000 – 3 rockets – 150 applicants – All building costs reduced by 20% - Bonus Tech: Low-G Engineering unlocked.
  • Europe – Normal - $6,000 funding – 2 rockets – 100 applicants – 5 Extra technologies - Gains $150M funding every time a technology is researched. Gains double if it's a breakthrough.
  • SpaceY – Normal - $6,000 – 5 rockets – 75 applicants – Drone hubs start with 4 additional drones – 50% cheaper advanced resources.

Hard Difficulty Sponsors

  • Church of the New Ark – Hard - $4,000 funding – 1 rocket – 120 applicants – All colonists have a religious trait – Birth rate is doubled- Hydroponic Farms produce 50% less
  • Russia – Hard - $5,000 funding – 2 rockets – 100 applicants - Bonus Tech: fuel extractors (extractor upgrade that boosts production but consumes Fuel) - Fuelled Extractors upgrade is free - Fuel Refinery Prefab costs 50% less - Rockets have extended travel time
  • Paradox Interactive –Hard - $4,000 funding – 1 rocket – 75 applicants - Discover 2-4 more Breakthrough Anomalies - Researching a Breakthrough Tech grants Applicants - Rockets require +40 fuel to launch

Creative Mode

Being a building game it would be wrong not to have a Creative Mode/Sandbox Mode. This mode allows you to learn how to build your Martian Colony under stress free conditions, learn the ropes of how everything works and build the civilisation you have always wanted to build on an airless, red, dusty planet.

Final Thoughts

Surviving Mars is an interesting strategy building sim with big elements of survival. It’s like Sim City but you really have to keep an eye on your colonists and not just let aliens destroy your city. The game has enjoyable content that will keep you going for many hours; I do recommend that you buy the season pass for additional content to keep your gameplay fresh and interesting. I really like the amount of game mode options and the different difficulties that come with them. The art work reminds me of Cities: Skylines in a way, the night and day cycle adds a little more immersion to your experience. If you enjoy a challenge that keeps you on your toes then this is a game for you.

Thank you for reading this review!


Kat (aka Cloud Zombie) is a daydreaming enthusiast and self-professed Minecraft/Sims junkie from Kent, England.

She blogs about her passions over at cloudzombie, covering everything from video games, movies and TV all the way to baking.