Wednesday, 10 January 2018

Review - Sub Terra

Sub Terra
Designed by Tim Pinder
Published by Inside the Box Board Games

When I was a kid, there used to be a TV show called 999, where John Craven would present dramatised versions of true stories involving the emergency services. I can only really remember one story clearly, which revolved around a group of Scouts or Venture Scouts who’d gone pot-holing. They’d come across a short underwater passage that needed to be crossed, which involved ducking underwater for about three feet, and then coming up the other side in a large cave, which was presumably very interesting to people who are into pot-holing. Anyway, one of the lads involved accidentally took a wrong turn, and came up in a wholly separate cave, completely cut off from all his friends. No-one else found the opening he did, and he was all alone, cut off and completely unable to hear anyone. None of the rest of the group found the passage he did, and couldn’t work out where he had gotten to.

Sub Terra is a bit like that. Players are exploring an underground cave system for scientific research (or just shits and giggles, depending on your group), and have to deal with all the things that can go wrong down there: cave-ins, gas build up, dodgy flooring, you know the deal. Imagine a 21st century dungeon crawl and you’re along the right lines. The board spans out using a stack of tiles, very much like the dungeon crawl games made popular by Wizards of the Coast (Castle Ravenloft, Wrath of Ashardalon, etc). This makes for a completely different layout each time, creating theoretically endless replay value.

Of course, in the darkness, there are more than just natural hazards waiting to trap the party. Something creepy lurks down there, calling to mind the classic horror movie The Descent. As the game goes on, the tension increases further and further, often ending in a very close game as the party rushes for the exit.

Each member of the party has a special skill set (medic, engineer, etc.), and this - much like Flash Point - helps keeps things different from turn to turn and game to game.

The components are all exceptionally high quality, especially considering the price point. The tiles are all thick and heavy card, tying in with the dark artwork to add to the claustrophobia of the subject matter.

The only real criticisms lie in that the dark artwork may be a little too dark at times, and players with vision or colour-blindness issues may need a little help at times. Also, players who are put off by luck in a game may find it a little too random at times. However, for those of us who like card-drowning, chit-pulling and dice-rolling, this won’t be a problem at all.

Also, while I like monsters as much as the next man (probably more, unless the next man is Rick Baker), they really feel unnecessary in this game. Flash Point doesn’t have the firefighters dealing with pyromancers, Police Precinct doesn’t involve zombies or demons. We can have games that exist outside of the fantasy/sci-fi/horror sphere, and personally I feel that Sub Terra just didn’t need the added gimmick.

If you’re into dungeon crawls and want one with a twist, or if you really enjoy off the wall co-operative games, then Sub Terra is well worth checking out. If you’re put off by randomness, then give it a miss.

Oh, and cave rescue found that dude in the end.  People rarely got fucked up on 999.


One of the founding members of E14, Brad Harmer-Barnes boasts an impressive track record in the entertainment industry. A comedian since the age of 12, Harmer created the comedy club Rock N' Rant which entertained the people of Chatham for over five years.

A recurring guest on the Crazy Train podcast, Brad published his first novel, North Sea Hunters, in 2017, and you can now find all of his books from Severed Press via Amazon using the links below!


Friday, 5 January 2018

Exciting news about Emotionally14 in 2018!

Hi loyal E14 fans, Rob here with an update about some awesome stuff coming to Emotionally14 in 2018!

It's no secret that I put a lot of energy into this site. That means, for better or worse, that I feel a ton of joy when it's doing well, and take it very personally when it's not getting the love I would hope.

I'm immensely proud of everything that has been published on E14, from our two series of podcasts to our Youtube offerings, and have no plans at the present time to get rid of any of that (Hell, if I can figure out a way to get my costs down and/or free my time up, I'd love to do more still)!

In case it wasn't apparent, I should clarify that this is not going to be one of those posts where I sneakily announce that anything is shutting down. Far from it, in fact.

Today I'm thrilled to announce that in addition to our existing contributor pool, we will also be welcoming the team from Suppressing Fire into the fold here at Emotionally14! No doubt, you'll be familiar with Brad Harmer-Barnes from his appearances on the podcast, but you'll also be able to get to know Dave and Robbie, as well as the other guys who have been contributing both here and at SF!

So what does this mean? If you're a fan of Suppressing Fire as it has been until now, you'll be pleased to know that aside from the pieces having a new home, nothing will change! I have no interest in changing anything, as part of the appeal for me in bringing the guys on board is precisely the content they produce currently! Of course, I will be there to assist if there's anything they do want to do differently, but that's just the kind of guy I am!

If you're a fan of Emotionally14, it just means that there'll be even more stuff to enjoy for you, and if you're a tabletop gaming fan you'll love what the guys do! In particular, if you're a Heroclix fan, you'll be pleased to know that Brick Fury will also be joining us as part of this arrangement, in exactly the same format as it has always been!

This is, of course, in addition to our already robust catalogue of excellence! You'll still be able to enjoy The Crazy Train, The E14 Gamecast and the E14 Toybox, as well as Spoiler-Free Reviews and Classic Corners from Aaron, trips to Cloud Zombie's Land of Post-Apocalypse and Dystopia and any other content we might or might not be working on behind the scenes...*wink*

I'm sure you'll agree that today's announcement hails exciting times ahead for Emotionally14, and I hope you'll join me in welcoming our new contributors as they begin to give us more of the great content they've become known for in the wargaming and tabletop space!


Thursday, 4 January 2018

Aaron’s Spoiler-free review of "Bright"

Yup, those cheeky fat cats over at Netflix are at it again with their movie-making shenanigans. Is there no end to their reign of terror?

Ordinarily I’d say “I hope not! Embrace the evil machine that is Netflix!” (We’re still waiting on our cheque, by the way) but if they carry on rolling out movies like David Ayer’s Bright, then I may just have to change my tone.

Bright is a film about a human cop and his orc partner who get caught up in a Street war between gangsters, an elf coven and even other cops when they come across an elf with a magic wand that wields mighty powers!

Visually, “Bright” has a lot to be celebrated. The makeup is outstanding and the visual effects are very impressive. Unfortunately, it feels as though this movie is trying to get by on those things and those things alone.

The writing is terrible, borrowing lines and cliches from a million other movies and the “witty banter” between the two protagonists is just awful. On top of this, there isn’t a single likeable character throughout the film.

The shame of it all, really, is that if they cut down on the violence and profanities, then there could have been a really promising film for young adults and adolescents, but instead it became an uncomfortable mashup between Percy Jackson and Bad Boys.

I feel dumber after having watched this film, and my eyes are killing me from the rolling they did throughout. Terrible dialogue, zero chemistry, plot holes, stupid and annoying elvish facial expressions, overacting out the yin-yang, pointless fucking flips and somersaults and ultimately just plain corny.

Aaron's Spoiler-Free Verdict: A load of fucking shit – 2/10

Aaron James Waters is a best-selling Pulp Fiction writer who has written more books than he's actually read.

He's also the rotten apple of the group who thinks this whole Star Wars thing needs to hurry up and die already.

You can find Aaron's debut novel on Amazon!