Thursday, 26 August 2010

Gaming Reviews

The Terror of the Darklords
Lone Wolf Multiplayer Game Book Campaign
Mongoose Publishing

Available Now - £9.00 (PDF) & £10.00 (Paperback)
Review by Brad Harmer

The first major campaign for the Lone Wolf Multiplayer Gamebook, Terror of the Darklords is an epic adventure that takes the players from their serene little Kai Monastery, through conspiracies spreading across Sommerlund, and into the very heart of the Darklord’s territory. Facing the greatest enemies the Darklords can array against them, the players find themselves at the heart of great events, stalling an invasion that threatens all of Magnamund.

Back when I reviewed the core rulebook for the Lone Wolf Multiplayer Gamebook, I said that “With strong support...there may be hope for this”. If the support they provide for this game is as good as is with Terror of the Darklords, then this system has nothing to fear (and more books are already announced).

The book opens up with some tweaks to the combat and character generation system, as well as some good advice that are so simple I kicked myself for not thinking of them myself. It also heavily advises using a d10 over the stupid random number chart in the back – something I’d always been doing with the gamebooks anyway.

The adventure starts out innocently enough, with a story set fifty years before the events of the gamebooks, allowing players free reign in a Star Wars: The Old Republic type way. As a fan of Lone Wolf, I loved this, but I can imagine this may be wasted on casual fans.

The adventure itself is amazing, and could almost be a text book on how to write pre-generated campaigns/scenarios, with the perfect mix of storyline and potential to let your players roam.

If you’ve got the core rulebook, then this is essential. You’ll have a blast. If you haven’t...then think of this as another reason to keep an eye on the system. 10/10


CURSED: A WEREWOLF'S TALE GIVEAWAY

Revenge in the face of bloodlust is seldom sweet.

There's one sound a woman doesn't want to hear when she's lost and alone in the Arctic wilderness: a howl. For Cheyenne Clark, there's a bad moon on the rise. When a strange wolf's teeth slash her ankle to the bone, her old life ends, and she becomes the very monster that has haunted her nightmares for years. Worse, the only one who can understand what Chey has become is the man - and wolf - who's doomed her to this fate. He also wants her dead.

Yet, as the line between human and beast blurs, so too does the distinction between hunter and hunted...for Chey is more than just the victim she appears to be. But once she's within killing range, she may find that - even for a werewolf - it's not always easy to go for the jugular.

We've got five copies of Cursed: A Werewolf's Tale to give away! For your chance of winning, send your answer to cursedgiveaway@yahoo.co.uk with your name and postal address before midday on Thursday 2nd September (UK time). The first five names drawn out of the electronic hat will win a free copy!

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