Monday 29 February 2016

E14 Plays...Nidhogg!

As many of you will have listened back to Episode 39 of The Crazy Train on Friday, you may have found yourself wondering something. How, you may ask, does someone become a permanent member of Team E14? Well, loyal fan, the answer is simple. You must face the might of our resident Nidhogg expert, Blake Harmer, in a game. It is possible to become an E14 contributor without this, by for example sending us an email Here and getting in touch, but it makes for a far more entertaining interview if people consent to the Nidhogg test.

Marc consented. This is what happened next.

E14 hopes to do some more Let's Play content in the not-too-distant future, so look forward to that. However, for this occasion we offer our apologies for the shaky player cam. This recording was impromptu and as such Rob didn't bring the tripod (not the photo one anyway, wa-hey!). Next time round will be better. Enjoy!


Friday 26 February 2016

The Crazy Train - Episode 39: "Blake: The Last Creationist!"

On Episode 39 of The Crazy Train:

  • We welcome Marc to Emotionally14
  • Rob shares a story about feeling old
  • Rob and Marc tell a story about peeing in public
  • Rob goes on to feel old about some crazy kids and their...music
  • Rob tells another story about a pub trip
  • Rob gets spat on by a passer-by
  • Marc tells a story about a pub trip
  • Rob tells another story about feeling old (there's a theme)
  • We vent a bit about prices
  • Marc shares an ageing story
  • Marc shows us a clip of Beastly Gamer reacting to a thing
  • We talk a bit about the Game Gear
  • We play with a new character on the show: The Myspace Kid!
  • We go back into our early experiences with the Internet
  • Rob gives Marc a brief explanation of the recent controversy regarding The Fine Bros.
  • We market razors in a way that companies can only *dream* of
  • We welcome you to goodbye

Starring: Rob Wade, Blake Harmer, Marc Cummins.

Note: Apologies for the constant snack-grabbing sounds this time round. They're trickier to edit out than hoped. Normal service will resume next show.

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Wednesday 24 February 2016

Crazy Train Episode 39 Preview - "The Myspace Kid"

In this preview from the upcoming Episode 39 of "The Crazy Train", the cast (Marc, Blake and Rob) talk about the undeserved sense of entitlement that some bands received from their Myspace pages, in the form of a character creation: The Myspace Kid.

Enjoy the clip, and look forward to the finished episode coming on Friday February 26th! Craazyy!


Tuesday 23 February 2016

E14 Blind Bag Battle - Episode 8!

Welcome to E14 Blind Bag Battle!

In a Blind Bag Battle, two members of Team E14 do battle as only members of Team E14 should: Little plastic models. In this particular instance, the idea is to make the unboxing of blind bagged miniatures a little more exciting, with a game themed on popular favourite Top Trumps.

This time round, our combatants are Rob Wade and Omer Ibrahim. They will be doing battle using the Heroclix Avengers: Age of Ultron Gravity Feed set, using a die roll to decide their chosen battle conditions. The options:

  1. Points
  2. Speed
  3. Attack
  4. Defense
  5. Damage
  6. Total Clix

Being as a standard Gravity Feed box contains 24 miniatures, this Blind Bag Battle is contested over 11 rounds (First to 6 wins!) with the victor able to open the remaining 2 bags in the finale.

At 7 rounds, Rob has gained an edge at 4-3. Will Omer be able to recapture the lead?


Friday 19 February 2016

E14 Blind Bag Battle - Episode 7!

Welcome to E14 Blind Bag Battle!

In a Blind Bag Battle, two members of Team E14 do battle as only members of Team E14 should: Little plastic models. In this particular instance, the idea is to make the unboxing of blind bagged miniatures a little more exciting, with a game themed on popular favourite Top Trumps.

This time round, our combatants are Rob Wade and Omer Ibrahim. They will be doing battle using the Heroclix Avengers: Age of Ultron Gravity Feed set, using a die roll to decide their chosen battle conditions. The options:

  1. Points
  2. Speed
  3. Attack
  4. Defense
  5. Damage
  6. Total Clix

Being as a standard Gravity Feed box contains 24 miniatures, this Blind Bag Battle is contested over 11 rounds (First to 6 wins!) with the victor able to open the remaining 2 bags in the finale.

With 6 rounds done, the score is 3-3. Who will have the lead after the halfway point has passed?


Thursday 18 February 2016

Late To The Party: Watch Dogs

Welcome to "Late To The Party", E14's take on media after the initial reaction has had decent time to die down. With this I hope to add my opinions to the general collective effort of informing the world at large what people reckon about stuff they've tried out. The difference in this case is that for the most part, I rarely get to media (whether it's games, movies or TV shows) at the time of release unless it's a particularly highly anticipated title on my side. For instance, there will never be one of these about Fallout 4, as long-time readers of E14 will be well aware that I'm somewhat of a fan of the series and as such got in there early.

Getting the standard stuff out of the way first, Watch Dogs is a game released in 2014 (at varying times of the year depending on what system you own, regrettably for Wii U owners), combining elements of GTA-style open world gameplay including driving, shooting, running, with elements of stealth thrown in for good measure. Watch Dogs also throws in new mechanics surrounding protagonist Aidan Pierce's efforts to fill up his wallet using the wallets of others, a policy that can only be described in my experience as "really bloody effective"...in the game, I should say. My real-world wallet is only ever filled with my own money, if that.

On release, Watch Dogs suffered from the same sort of issues surrounding delay and hype (a lot of them self-inflicted in this case) that I've talked about on the E14 Gamecast. To recap for those who haven't listened, my feeling on the subject is that hype is very much a double-edged sword. Build a game up too much, for too long, and no matter how good it is the reaction will generally be underwhelming. A good example of this is L.A. Noire. Delays combined with Rockstar's frankly excellent job of selling the game as something different left people picturing a game that could possibly never hope to exist. Prove me wrong, game developers, I would love the game it sounded like! They (quite understandably) pictured a game which would rival GTA for complexity, and when they were not delivered this game they were disappointed.

So, then, to Watch Dogs. First of all, getting the cheap gag out of the way, there's not even a single dog in it haaaaaaaaaa, and I don't remember my character even owning a watch haaaaaaaaaa. The reality, however, is that for me what the game delivered was far in excess of what I had been led to understand was there (with the caveat that obviously I benefited from any fixes made during this period). I assume, from the fact you've got this far, that you would like to know on what I base my statement. Well, wonder no more, for an explanation follows!

It's important to acknowledge at this point that although my experience was a generally pleasant one, I did see a couple of weird glitches and bugs (in fact, my Xbox One hard drive used to contain a clip of my car driving into a tree due to what I believe is known as 'driver error' only to chuck me out and sink into the ground). It's also probably worth acknowledging that I was playing on Xbox One, whereas my understanding is that the bulk of the issues occuring with the game at time of release were on the PC version, an unfortunate trend in video games recently which I hope will soon cease.

Overall, however, I really thought Watch Dogs was quite good. It looks rather good, especially considering it's a cross-platform, cross-generation game (in that it's been released for every system from last generation and this generation, including the Wii U). The world is sufficiently nice-looking and detailed to be engaging, and often was the time I found myself walking around the city just appreciating landmarks (for which there are also collectables and achievements, which I will readily admit was a factor in my decision). I will happily admit to not being a massive fan of the story campaign, which I will explain a little further in a bit.

However, the core gameplay was so much fun for me that the story felt less vital. I'm very much of the opinion that a decent-sized world combined with a reasonable volume of stuff to do within that world makes for an engaging experience. It's the reason I didn't care for the S.T.A.L.K.E.R games of the ones I've played (too big a world, and not enough in it), and I was pleased to see that Watch Dogs doesn't have the issue in the same way. If I had to liken the map size to another game, I felt it was probably closer to something like GTA: Vice City (incidentally my favourite of the series, although I have yet to play GTAV).

A new game, particularly one that represents the start of what is presumably a new franchise, succeeds or fails (in my estimation, at least) on the implementation of its new feature set. For Watch Dogs, this is obviously the hacking element. Players can interact with NPC characters to rob them digitally, eavesdrop on their phone calls (either for potential rewards like stashes of credits or for an amusing audio exchange) or even tap into their security cameras or webcams, with sexy results! I seem to recall hearing that there were sexy results, though I confess to never having seen any during my playthrough.

I found this mechanic really quite well-executed for the most part. The hacking stuff is quick enough that you can do it passing an NPC (at least in the majority of cases, there are a couple of occasions where you have to stay nearby for a short period and so on), and it makes for an enjoyable additional mechanic, with you using your hacking skills to fund the purchase of better weapons and gadgets. The weapons are your standard action stealth game set, with pistols and light machine guns making up the bulk of the choices. As someone who generally favours pistols, they felt sufficiently powerful so as to do some damage, with headshots obviously making for higher damage, without unbalancing the other guns, which is always a plus.

If I have one criticism of the hacking mechanic, although it could be argued as a game mechanic thing overall, I found that I accumulated vastly too much money to do the basics. I may have been missing something where the money needed spending, and I suppose for those who have to own *every* gun and upgrade it might be a useful amount of cash. That was just my feeling. I also found that occasionally the hacking traps (like blowing signal boxes next to someone) didn't have a consistent effect on those who strayed into its radius. While we're talking about enemies, as well, I'd like to get something off my chest: is it me or are enemies in games requiring stealth wildly inconsistent in their AI, specifically in terms of spotting people? I can't figure it out; sometimes they breeze right past me with my cap sticking up over a box, and sometimes a nearby farting cat sends them into ultra-vigilant mode.

Ok, so we've covered the new stuff it introduces into the game world, what then of the stuff that's a bit more well-trodden? Well, for my money (and I did buy it using my money) I found that side of things really good. The controls were tight, with no really fiddly bits that spring to mind. The driving stuff was probably my least favourite bit of the game, but then I've never been massive on driving sections of games like that. It was cool to be able to ride around on motorcycles as well, I'm always happy to see them included in a game. One thing that I thought was especially cool in terms of getting around the city was the metro system, with players able to either stay on the train and enjoy the scenery or quick warp to the location desired. It made for some fun moments, where I tested theories about what would happen if I did certain things on the train (and then made a swift getaway). The police chase stuff was cool too, especially when you gain the ability to do things like bring up automatic bollards on a road to block their passage, and thankfully the controls are generally sufficiently tight to allow you to do it once you've driven through rather than chance it.

Naturally, nothing is perfect, and for all the fun I had playing Watch Dogs there were some niggles. I thought, for one thing, that the campaign narrative was one of the most...meh I had played. While I played through until the end and found it well-written in that there were no loose ends, a good story makes you desperate to get to the end to see what happens (a particularly good example of this being the original Mass Effect which managed to trick me into thinking there was a sense of urgency to playing the final mission, a trick that is no mean feat in an expansive RPG. It's also one I won't fall for again, other games...) and I didn't get that feeling with Watch Dogs. There was no real sense of "I have to get to the next bit to find out what happens", even when there was a bit that was portrayed as time-critical. Maybe Mass Effect dulled me to the effect, and maybe the story just wasn't gripping enough.

Another thing was that in the side missions, I experienced incidents of fiddlyness. For instance, sometimes I would fail for moving in too early because although the person I was tailing would draw a gun and pull the trigger on someone, the bullet had apparently not travelled far enough into the victim's sternum to constitute a crime. That's if I even got to that stage, as it was equally possible for me to fail just by standing in the wrong place, like my disastrous career as a stage hand.

All in all, however, I thought Watch Dogs was a really enjoyable experience when I played it. I certainly think it's worth checking out nowadays, since all the issues around bugs and glitches have been largely resolved. Considering that I was the victim of low-level fraud when purchasing the game (long story), for me to enjoy it says a lot about the quality of the experience. Now, if you didn't enjoy this game and *weren't* the victim of low-level fraud (and no, I'm not including the graphical downgrade, it's up to you to decide if that forms part of your opinion), I'm not suggesting that you are out of order in any way for feeling aggrieved, although one could argue that I'm implying it pretty hard. I'm just saying that this game is fun, and that I recommend it, especially at some of the crazy prices I've seen it drop to in sales and stuff.

I mean, I saw it drop to £1, for God's sake. A single pound when bought with any other product. You could buy a £1 gift card with it for a total spend of £2. A Happy Meal doesn't even cost £2 anymore, so it's Greggs or AAA game. Your call, but I think you'll appreciate the game slightly longer than the chicken bake. And for all their faults, those chicken bakes are pretty good, too. Not quite good enough to warrant their own written piece, although never say never!

Rob Wade


Tuesday 16 February 2016

E14 Blind Bag Battle - Episode 6!

Welcome to E14 Blind Bag Battle!

In a Blind Bag Battle, two members of Team E14 do battle as only members of Team E14 should: Little plastic models. In this particular instance, the idea is to make the unboxing of blind bagged miniatures a little more exciting, with a game themed on popular favourite Top Trumps.

This time round, our combatants are Rob Wade and Omer Ibrahim. They will be doing battle using the Heroclix Avengers: Age of Ultron Gravity Feed set, using a die roll to decide their chosen battle conditions. The options:

  1. Points
  2. Speed
  3. Attack
  4. Defense
  5. Damage
  6. Total Clix

Being as a standard Gravity Feed box contains 24 miniatures, this Blind Bag Battle is contested over 11 rounds (First to 6 wins!) with the victor able to open the remaining 2 bags in the finale.

With 5 rounds done, the score is 3-2 to Omer. Is Rob ever going to gain the lead?!


Friday 12 February 2016

The E14 Gamecast! Episode 12 - January 2016

We get together, for the purposes of talking about stuff we've been playing.

Starring: Blake Harmer, Sour Crouch, Brad Harmer-Barnes, Rob Wade

We'd love to get your thoughts on the games we talk about! We talk about all sorts of stuff, including:

  • Fallout 4
  • Star Wars Battlefront
  • FIFA 16 (A bit)
  • Rob talks about an idea he and a friend once had.
  • Disney Infinity
  • Mad Max
  • Sleeping Dogs
  • Alien Isolation
  • Luchador
  • Imperial Assault
  • Armada
  • Ghostbusters
  • Heroclix
  • Frostgrave
  • Ni No Kuni - Wrath Of The White Witch
  • Warframe
  • Galaxy of Heroes
  • X-Wing
  • Rebellion (the board game))
  • Rebellion (the video game)
  • Halo 5
  • We talk a bit about the stuff we're excited for!
  • We wax nostalgic about Irish pirates

Addendum: During the cast's conversation about The Thick Of It, Rob mistakenly refers to disgraced star Chris Langham as "Chris Packham" who is someone else entirely. Hopefully the mistake is obvious given the context, but in the event that it is not please accept our apologies for Rob's Chrislexia.

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Wednesday 10 February 2016

What Do You Mean You've Never Played...Sleeping Dogs

Brad Harmer-Barnes

I knew virtually nothing about Sleeping Dogs the first time I played it. My brother handed it to me and said “Here, I think you’ll like this.”. The box art told me nothing. It was a lot of Chinese people looking at me I’d just interrupted their Mah-Jong game at a particularly awkward moment, then proceeded to let out a high-pitched whining fart that lasted in excess of fifteen seconds.

“You’ll like it. It’s like a kung-fu game.” he said.

I’m far from an expert on kung-fu movies, but I like most of the handful that I’ve seen. That and I really remember liking an old PlayStation game called Jet Li: Rise to Honour, which featured Li as the motion capture and scan of the main character. It was like a “twin-stick fighter”. One joystick moved Li around and picked his facing, while the right let you strike out in various directions with a series of punches and kicks. It was, I suppose, a precursor to the fight mechanic they used in the Arkham Batman games of recent years.

So, I booted up Sleeping Dogs, and yeah, it quite rapidly became one of my favourite video games ever.

You play as undercover cop Wei Shen, tasked with infiltrating a Triad gang in Hong Kong. The game opens with you being arrested following a drug deal that goes wrong, where you are introduced to your handler, and then set free, meeting up with an old friend of yours named Jackie. Jackie offers to get you to meet his friends in the Triads, and the game begins proper.

I think part of the reason I took to Sleeping Dogs so readily was how disappointed I was with Grand Theft Auto 4. This instalment of the series felt like it had missed out all the things I loved about it. A portion of the early game involved me going to work as a taxi driver, so I could earn money to eat and then take my girlfriend to go play pool, and then go to sleep. That’s not what I play GTA for. That’s what I play The Sims for. Sleeping Dogs, on the other hand, is pretty much all fist fights, gun fights, high speed chases, and more than a few expletives and explosions.

The parkour and the kung-fu has to be the most fun part of the game for me. You’re generally just hitting at the square button when launching a strike attack, or the circle button if you want to grapple someone, but where it really comes into its own is the counter system. If an enemy fighter is about to grab or hit you, they pulse red for a brief moment (how brief depends on how good they are). If you manage to hit the triangle button in time, then your arm snaps out, blocks the blow, kicks them in the gut, flips the over, and you feel like an action hero.

Sleeping Dogs seems to strike a really good balance between open-world and narrative-driven gaming. You can take your time doing what you like. You can go and do all the street-racing missions that I can only presume some of you like. You can go to a Fight Club and get your kung-fu on. You can even just drive and hyper-speed around a surprisingly detailed, and oddly charming, rendition of Hong Kong. The driving sections are really awesome, too. It always feels like it’s going just a tad too fast for you, which makes every chase and corner feel exciting.

However, the time comes when the story gently taps you on the shoulder and says “Hey, there’s this story that you need to be getting on with. You wanna come and check that out?”. And you do. And each mission actually feels like it’s pushing the story forward. The side-quests aside, the central story is constantly moving, and not a single scene is wasted. It’s as tight, compact and as fast as the movies it’s emulating.

Are there a couple of weak points? Sure. Nothing is perfect, after all. I’d say that you don’t need to bother with the DLC. They either really badly jar with the original, like the Nightmare at North Point that sees ghost/zombies popping up all over the place, or they’re super short, like the potential-filled Zodiac Tournament. Also, the “Drug Bust” missions can feel pretty repetitive, and don’t really fit in with the feel of the rest of the game.

These little niggles aside, Sleeping Dogs is a slice of fried kung-fu kick-face punch-gun-death action, and well worth picking up; especially since it’s now updated for current-gen consoles.


Brad Harmer-Barnes is a contributor to various gaming publications, as well the editor of Suppressing Fire. He can be followed on Instagram and Twitter @realbradhb

Tuesday 9 February 2016

E14 Blind Bag Battle - Episode 5!

Welcome to E14 Blind Bag Battle!

In a Blind Bag Battle, two members of Team E14 do battle as only members of Team E14 should: Little plastic models. In this particular instance, the idea is to make the unboxing of blind bagged miniatures a little more exciting, with a game themed on popular favourite Top Trumps.

This time round, our combatants are Rob Wade and Omer Ibrahim. They will be doing battle using the Heroclix Avengers: Age of Ultron Gravity Feed set, using a die roll to decide their chosen battle conditions. The options:

  1. Points
  2. Speed
  3. Attack
  4. Defense
  5. Damage
  6. Total Clix

Being as a standard Gravity Feed box contains 24 miniatures, this Blind Bag Battle is contested over 11 rounds (First to 6 wins!) with the victor able to open the remaining 2 bags in the finale.

After 4 rounds, the score is 2-2. Who will make headway this time?


Friday 5 February 2016

E14 Blind Bag Battle - Episode 4!

Welcome to E14 Blind Bag Battle!

In a Blind Bag Battle, two members of Team E14 do battle as only members of Team E14 should: Little plastic models. In this particular instance, the idea is to make the unboxing of blind bagged miniatures a little more exciting, with a game themed on popular favourite Top Trumps.

This time round, our combatants are Rob Wade and Omer Ibrahim. They will be doing battle using the Heroclix Avengers: Age of Ultron Gravity Feed set, using a die roll to decide their chosen battle conditions. The options:

  1. Points
  2. Speed
  3. Attack
  4. Defense
  5. Damage
  6. Total Clix

Being as a standard Gravity Feed box contains 24 miniatures, this Blind Bag Battle is contested over 11 rounds (First to 6 wins!) with the victor able to open the remaining 2 bags in the finale.

After 3 rounds, the score is 2-1 to Omer. Can Rob regain equilibrium?


Tuesday 2 February 2016

E14 Blind Bag Battle - Episode 3!

Welcome to E14 Blind Bag Battle!

In a Blind Bag Battle, two members of Team E14 do battle as only members of Team E14 should: Little plastic models. In this particular instance, the idea is to make the unboxing of blind bagged miniatures a little more exciting, with a game themed on popular favourite Top Trumps.

This time round, our combatants are Rob Wade and Omer Ibrahim. They will be doing battle using the Heroclix Avengers: Age of Ultron Gravity Feed set, using a die roll to decide their chosen battle conditions. The options:

  1. Points
  2. Speed
  3. Attack
  4. Defense
  5. Damage
  6. Total Clix

Being as a standard Gravity Feed box contains 24 miniatures, this Blind Bag Battle is contested over 11 rounds (First to 6 wins!) with the victor able to open the remaining 2 bags in the finale.

After 2 rounds, the score is 1-1. Who will gain the edge?